The Road Ahead to Greener Motoring

In November 2020, the UK government announced that there will be a ban on the sale of vehicles with combustion engines by 2030.  The sale of some hybrid cars and vans will continue until 2035 after which they too will be banned.  The idea being that we are heading down the road to greener motoring.  Aside from the environmental benefit, it is hoped that the associated investment in electric vehicles and the infrastructure needed to support them will help stimulate our economy in a post-COVID-19 world.

It all sounds like a great target to aim for – but where are we today?  And more importantly, how can we reach our green destination?

Well, firstly it is important to acknowledge that like many other industries, the pandemic has hit the automotive sector hard.  2020 has been a tough year with SMMT figures showing a drop in new car registrations in the UK of more than 29% – the worst year since 1992.

Looking beyond the headline figure, 1.63 million cars have nevertheless been registered in 2020.  That is still a lot but, under more normal circumstances, new registrations have been regularly exceeding 2m in every year since 2013. The good news is that some 465,331 (29%) of these vehicles were electric or hybrid.  And, unlike the rest of the market, low emission vehicles of this sort have experienced strong growth (nearly 90% annual growth in a market that has declined by 29% overall can’t be bad).  

But if we are aiming to replace all cars on the road with electric or electric hybrids, we still have a long way to go.  According to UK government statistics there were just under 32 million cars on UK roads at the end of 2019.  Of these only about 2.5% were electric, hybrid or used some form of lower emission fuel such as gas.   Indeed, if you exclude all the hybrids, there were only just over 244,000 electric cars on the road at the end of 2019 (that’s less than 1%).  To replace 31.5 million vehicles with electric ones in a market where, even when things are going well, is only buying say 2 to 2.5 million new vehicles of any kind each year is clearly going to take a while.

So how do we get to 100%?  Well, one thing that clearly needs to happen is to develop the infrastructure needed to fully support electric vehicles.  As of 13th January 2021, charging points were available at 13,383 locations according to zap-map and 2,615 of these locations offered rapid chargers.  On the surface of it that’s great news.  Electric charging is now available at more locations than petrol / diesel filling stations.

However, these facilities are still in the process of being rolled out and many of our UK filling stations do not yet have them.  Many of the current charging points are in places like car parks in town centres or shopping centres or in the corner of a motorway services car park.  It is also the case that you may need to subscribe to several different providers if you travel around a lot and need to make use of charging points in different parts of the country.  The roll out of more charging points will help but ideally, we will still need an easy way for motorists to be able to access any and all charging points in a universally accepted manner. 

At present, the current set-up best suits people who are making mainly local journeys and who prefer to rely on charging at home.  If you charge at home and only make relatively short journeys you don’t need to worry too much about the need for re-charging mid-journey. 

This raises another issue that needs to be given some thought – how easy is it for motorists to re-charge at home?  If you keep your car in a garage next to your house or on your driveway then it is very convenient.  However, not everyone has off street parking and some people may sometimes find it difficult to find a parking space on their street near their home at all.  This creates a real barrier to adoption that will likely make it necessary to introduce some form of viable mass access to electric charging for anyone parking on a residential street.  This is a challenge but one for which there are possible solutions.  One possibility here might be to adapt ordinary street lighting to be able to offer EV charging facilities – as has been demonstrated in a trial run by Siemens in Westminster.

The other issue, related to charging, is range.  The range of electric vehicles is now much improved from what was once the case and we are now seeing vehicles coming to market with ranges in the order of 250-300+ miles on a single charge.  Coupled with access to rapid charging points it is now just possible to boost your range by 100 miles or so with a 30-minute re-charge en route at a rapid charging point.  So you can just about make a 400-mile trip with the current technology in practical terms.  It may not yet be ideally suited for long distance driving yet but every year sees new advances.

In a way the pandemic may have brought about changes in our society which will make electric cars fit in better with our lifestyle.  The long periods of enforced lockdown have caused many employers to re-think traditional practices of office working.  Home working and remote working will be far more the norm in the post pandemic world.  Not only that, but we have now got used to doing a lot of business via video calls rather than face to face.  As a result, people will be spending more time locally and less time commuting or travelling for business over long distances.  And more local motoring plays directly to the strength of electric vehicles.

A final significant barrier that needs to be overcome is the perception that electric vehicles are expensive.  In terms of the initial price tag, there can be no denying that the price differential can be significant – sometimes 40%-50% more expensive for an electric vehicle vs a petrol equivalent according to figures quoted by thisismoney.  That’s scary.  When paid for with financing, the monthly costs can be made to look more palatable but there is no getting away from the fact that the up-front purchase cost for a new electric car looks daunting in the eyes of many consumers.

However, if you investigate the issue of cost in greater detail, a more nuanced picture emerges.  One area where electric cars now offer a big price advantage is when you compare the re-charging costs to the cost of petrol.  Here the savings are potentially significant (thisismoney worked out a saving for £640 a year for a car owner doing a typical mileage of 10,000 a year when comparing a particular electric car with its petrol equivalent).  Electric vehicle owners may also expect to benefit financially in terms of tax, insurance, and maintenance costs.  Overall, this serves to balance the equation somewhat, such that the total cost of ownership over several years ends up being broadly comparable.  On this measure electric cars are not so expensive.

Comparing cars in terms of overall cost of ownership is, however, a task many ordinary consumers may struggle with.  It can be hard to see beyond the upfront price tag.  As a result, this may be an area the government will need to look at when crystalising their plans for getting petrol and diesel cars off our roads.  The car industry itself will also need to look at how it can find better ways to clearly articulate the value of these vehicles.  That means finding the right messaging to convince consumers that these vehicles are not actually as expensive as they first appear. 

But, right now, we are at the early stages of this journey.  A dramatic transition to greener motoring is on the cards over the coming decade.  Challenges exist for sure, but so do opportunities.  One thing is for certain – this is a market that will see some dramatic changes and significant growth over the next few years.

Discovering the Future of Mobile Gaming

Mobile gaming has achieved massive popularity in recent years.  The pandemic of 2020 has seen it boom, with Facebook figures reported in the Drum, showing mobile gaming hours spent on its platform doubling when comparing Q4 2019 with Q4 2020.  So, what might we expect to see in the coming year?  Here’s our take on four key things to look out for in the development of mobile gaming in 2021.

Firstly, 2021 will see the roll out of 5G. The consequence of this is that it will become increasing easy to stream games over mobile and this will open the door to new possibilities in terms of gaming development. 

The most popular mobile games up to now have tended to be puzzle games, arcade games and other what might be termed “casual” games.  Part of the reason for their popularity relates to the fact that they are well suited to playing quick games on-the-go on your phone (for example, whilst you are commuting or taking your lunch break).  No doubt that will remain very influential in how the market develops.  That said, other types of games may currently be less popular on mobile only because of the limitations of the technology.  So, if 5G is combined with a great use of edge computing this will allow mobile gamers to play games that offer better graphics combined with a more interactive, immersive experience than has previously been the case.  As a result, we may well find that other gaming genres can finally become more popular on mobile.

Secondly, we should look out for further developments in terms of the links between gaming and social media on mobile over the coming year.  The original Farmville demonstrated the potential of social media gaming on Facebook over a decade ago.  Recently Farmville was retired from Facebook (its flash technology finally consigning it to the history books) but it has provided the blueprint for casual gaming success.  Zynga’s founder, Marc Pincus, noted in his recent Twitter feed that “The real innovation of FarmVille was in making games accessible to busy adults, giving them a place to invest and express themselves and be seen by people in their lives as creative.” Farmville on Facebook may be gone but Farmville 3 will aim to emulate its success on mobile.  But Zygna are by no means done with social media.  In 2020, Snap Games’ players exceeded 100 million, prompting Zynga to enter into a partnership with them to create multiplayer games for their platform.  Facebook too has moved on with its own gaming app and has seen gaming activity double in 2020.  It will be interesting to see how social media platforms and gaming companies seek to find new ways to exploit the opportunities offered by such an obvious symbiotic relationship during 2021.

Thirdly, is the huge potential mobile gaming offers as the advertising media of the future.  There is clear potential here to reach an engaged, fast growing, mass market audience.  Finding ways in which to make this work & exploring how best to use this new media will be an area where we’d expect to see some significant developments in 2021.  And the way forward may not simply be in-game ads but also sponsorships and in-game product placement (less intrusive and potentially as impactful as any influencer endorsement).   Reaching global audiences in the tens of millions means that mobile gaming is not a medium that advertisers can afford to ignore.

Fourthly (and finally), mobile gaming may well prove to be an area to watch in terms of cloud streaming services such as Google Stadia, Microsoft’s Ultimate Game Pass and Amazon Luna. 

These services will need to do some work to get the technology right and (more important in many ways) the content.  5G will have a role to play in terms of the former but, assuming they can get their ducks in a row, mobile could well be the platform to watch.  Why?  Because the mobile gaming audience will include a great many new as well as casual gamers who are not wedded to traditional console and PC gaming.  They will also include many people who are comfortable with streaming film or music to their mobiles already, so Cloud Gaming will not seem like a strange concept to them. 

However, there are barriers here that will need to be overcome – the availability of faster reliable connections (which 5G can play a role in providing) and the limitations of data caps will likely mean that cloud gaming on mobile will start off niche.  More important will be the availability of a strong library of mobile games (and here it is still very early days).  Of course, these services also need to get their business model right – can they evolve a model that is closer to a Netflix or a Spotify to really enable them to connect with a mass market?  All that said, mobile has the potential to offer some significant longer-term opportunities for Cloud services and it is worth watching out for how this develops over 2021.

Understanding Change and the post-COVID Normal

There is little doubt that 2020 has brought considerable changes to our world.  Who could have predicted how dramatically COVID would have turned our world upside down at the start of 2020?

Hopefully, as 2021 begins, we can see some light at the end of the tunnel.  The new vaccines are starting to roll out (not a moment too soon) and perhaps we might dare hope for a return to normality during the spring.

But what will that normality look like?  Quite apart from the radical disruption to our social and working lives that COVID has wrought, it has quite likely accelerated and even inspired some long-term changes that will remain with us for years to come.

Remote working was forced on a large section of the working population for much of 2020.  By and large it worked.  Will office culture ever be the same again?  Or will the future of office work point towards an inexorable march toward the remote/virtual office.  The practical savings for office-based business are potentially huge – just think how much many businesses spend every year on prime location office space and business travel.  Imagine if you could slash that by cost by half or, perhaps, by even more than half.  Well, it turns out you probably can.  Tools and technologies that support the virtual office will become increasingly critical.  Who knows, in five or ten years from now we could all be holding international business meetings in VR simulated boardrooms.  In fact, I predict we will.

Many businesses have had to adapt to a world where trading online has, at times really been the only option.  Buying and selling at fixed locations and in-person has been hard hit.  Post COVID it will surely bounce back to some extent but the long-term trend to online retail has surely been greatly accelerated.  ONS figures showed that the % of UK retail business done online rose from around 16% in 2017 to 19% in 2019.  Without COVID we might have expected it to climb to around 21% for 2020 maybe.  However, the pandemic has meant the final 2020 figure is likely to end up closer to 26% or perhaps even a little higher.  

I’m sure people will want to return to the bricks and mortar shops to some degree once the pandemic is over – but online commerce has undeniably come of age and will, without question, form an increasingly critical part of any future marketing.  In future the look, feel and effectiveness of online sales and marketing will be just as important (and probably more so) than any in-person selling.

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